PCSX2 for example rely on dynamic recompilers in order to be able to run at playable speeds, it also has a great dual core support and utilizes the latest DirectX runtime and uses some DX11 features even. At this point you might have to spend a long time to find compability bugs or try and fix them that might only help one or a few games while it might not be that difficult at all to find a way to improve performance by even 5% that would benefit almost everyone. I’ve often checked the rev updates and I saw no hints about performance improvements since last official release so it’s difficult to not get the idea this emulator is still heavily focused on compability even if far majority of games works without any issues or any serious issues at least. If the emulator had dynamic recompilers that would probably give a huge speedup for example.
Shash> No need to get to that tone and if you do then at least give some proper arguments. You can follow any responses to this entry through the RSS 2.0 feed.īoth comments and pings are currently closed.Ģ29 Responses to “DeSmuME 0.9.6 released!” On Wednesday, May 19th, 2010 at 3:50 am and is filed under Releases. If you downloaded your copy before, please download it again
#Ds emulator mac that doesn't suck update#
UPDATE We have released a new version of the source tarball to fix problems building the glade frontend. desmume.ini will be movedĪutomatically with the name config but you have to move your saves Have a common directory in ~/.config/desmume for config file, Users of OSX, gtk, cli and gtk-glade frontends please note that now we Some save files may be invalidated due to use of broken crc logic.īack up your DSV files before using this version of the emulator or else
Most users will find that the compatibility This release focuses on emulation bugfixes and features of interest